Manhattan Story Mashup
website
Game Environment
- Website for anyone worldwide
- 180 Manhattan players with N80 phone w/ camera
- Large times square displays to show results
- Choose a theme for your story in the games website
- Collaborative story creation based on replacement of nouns
- The N80 players have to find a photo to represent the noun that was changed.
- keywords distributed evenly, but very short-lived
- so you have to find your image fast
- final images and story shown in Times square on huge monitors
Contribution: large, heterogeneous data set of real-world data using mobile phones, to evaluate modeling approaches
Stats:
- 184 participants
- 165 web participants
- 3142 photos
- 115 stories
- 313000 GSM cell ids
- 54567 game events
- 90 minutes
Implementation Lessons
- Linux+ObexTools helped to automate installing onto 200 phones
- batteries are designed for average users, remember to recharge
- stable software: use Python
- easy to reboot on-the-fly, keep data safe
- easy-to-use UI : eye-candy matters
- Stateless client, seamful design (intermittent connect)
- SEAMFUL DESIGN : Google it
Design Lessons
- Simple systems produce richest data
- People hate popups
- Researchers/Designers get blinded to complexity
- Immersion
- People love to concentrate on seductive task
- Make system fast-paced
- Ambiguity
- Leave room for interpretation
- Ambiguity as a resource for design
- Creativity
- Let people "abuse" the system
- Acting out words, and taking a picture of that, for example
- Teamplay
- Teams are more fun; let them happen
- Competition
- Motivates the players to win
- Make them feel like there's a chance
Summary
Good quality data does not come for free, unless you motivate a large number of people to generate it for you by giving them something fun to do!