opensourcejason.info
manhattan mashup

Manhattan Story Mashup
website

Game Environment

  • Website for anyone worldwide
  • 180 Manhattan players with N80 phone w/ camera
  • Large times square displays to show results
  • Choose a theme for your story in the games website
  • Collaborative story creation based on replacement of nouns
  • The N80 players have to find a photo to represent the noun that was changed.
  • keywords distributed evenly, but very short-lived
    • so you have to find your image fast
  • final images and story shown in Times square on huge monitors

Contribution: large, heterogeneous data set of real-world data using mobile phones, to evaluate modeling approaches

Stats:

  • 184 participants
  • 165 web participants
  • 3142 photos
  • 115 stories
  • 313000 GSM cell ids
  • 54567 game events
  • 90 minutes

Implementation Lessons

  • Linux+ObexTools helped to automate installing onto 200 phones
  • batteries are designed for average users, remember to recharge
  • stable software: use Python
  • easy to reboot on-the-fly, keep data safe
  • easy-to-use UI : eye-candy matters
  • Stateless client, seamful design (intermittent connect)
  • SEAMFUL DESIGN : Google it

Design Lessons

  • Simple systems produce richest data
    • People hate popups
    • Researchers/Designers get blinded to complexity
  • Immersion
    • People love to concentrate on seductive task
    • Make system fast-paced
  • Ambiguity
    • Leave room for interpretation
    • Ambiguity as a resource for design
  • Creativity
    • Let people "abuse" the system
    • Acting out words, and taking a picture of that, for example
  • Teamplay
    • Teams are more fun; let them happen
  • Competition
    • Motivates the players to win
    • Make them feel like there's a chance

Summary

Good quality data does not come for free, unless you motivate a large number of people to generate it for you by giving them something fun to do!